About

I'm a Product Manager in Los Angeles who cares about two things: shipping product that creators actually use, and building AI tooling that makes the person doing the shipping faster. Ten years in games. Most recently Run.Game, before that Riot Games, where I shipped VALORANT Premier.

Run.Game

I ran product on the creator platform. The platform is how creators build, ship, and get paid, and my job was making that loop tighter. Alongside the product work I built agents to help my team ship faster. That role ended in a layoff in July, so I'm between roles right now.

Where I think the work is going

AI amplifies taste. It doesn't supply it. I've watched agents draft release notes that were technically accurate and missed what users would care about completely. The PRD writing is getting cheap. Deciding what's worth saying in it is not. That gap is the part of the job I'm spending most of my energy on now.

Outside of work

Currently playing Marathon. Pickleball is my main vice for clearing my head. Thinking about how product management changes when every PM has a team of agents running in parallel for them.

Get in touch

I'm looking for my next role: senior or director-level product at AI-native product companies, and games companies doing real work with agents. I also take consulting engagements on creator platforms, AI-in-workflow, and PM tooling. The fastest way to reach me is email.