~/matthewle
$ whoami
  • role pm @ run.game
  • focus creator platform + ai agents
  • based los angeles
  • prior valorant premier @ riot
  • open to senior pm, director, consulting
$

Hi, I'm Matt.

Product Manager at Run.Game. I build creator tools, and the AI agents that help ship them.

Previously led VALORANT Premier at Riot. Based in Los Angeles.

Selected work

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Now

  • Shipping the next iteration of Run.Game’s Creator Studio. Better project scaffolding, faster iteration loops.
  • Exploring how to push our internal agents toward more async, autonomous work. What “set and forget” actually looks like in practice.
  • Writing one long-form post per month. Next one is on how we can make collaborating between multiple humans and multiple agents better.
  • Experimenting with runtime generative AI in games. Figuring out which surfaces are worth generating at play time vs. baked in.
  • Reading: The Formula (Robinson & Clegg), Delivered from Distraction (Hallowell), Turn the Ship Around (Marquet)

Recent writing

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What I've Learned Building Agents

A year of building AI agents, four rules of thumb I keep coming back to, and the one that ties the other three together.

The Persona Trap

Most agent-design advice tells me to give my agents personas. The research says don't. Or at least, not the way most agent tooling assumes.

Skills or Subagents

Every agent I build hits the same fork in the road. New capability needed. Should it run in the agent's context or in its own?