Work

Projects, tools, and products I've built or led. Grouped by what's active vs. what's in the back catalog.

Current

Q

Q

active · Jan 2026

A Slack-native Claude agent that triages inbound, files Jira tickets, and learns across sessions.

Managed Agents Memory (preview) TypeScript Slack +2

Previously

Echoes of Empire

Echoes of Empire

shipped · Jun 2024

Web3 4X grand strategy game. 2 years of production as General Manager.

Product Live Ops 4X Strategy Web3
VALORANT Premier

VALORANT Premier

shipped · Jun 2023

Riot's always-on competitive tournament system for VALORANT. Shipped globally.

Product Competitive Systems Live Ops
Idle Frontier

Idle Frontier

shipped · Jan 2020

Western-themed idle game. Sole product owner from concept through live ops at Kongregate.

Product Idle Games Live Ops Monetization

Archive

Clash Royale: Creating a Sticky First Time User Experience

Clash Royale: Creating a Sticky First Time User Experience

archived · Mar 2016

How Supercell teaches the game without tutorials and pulls players back with time-locked rewards.

Case Study Mobile Games Onboarding Retention
Imgur Collections

Imgur Collections

archived · Nov 2015

Led the iOS implementation of Imgur's Collections feature. Organize favorites, share curated galleries.

Design iOS Wireframes Mockups
Marvel Contest of Champions: Product Teardown

Marvel Contest of Champions: Product Teardown

archived · Nov 2015

How simple mechanics, a Gacha loop, and Marvel IP turned Kabam's mobile fighter into a top-grossing monetization machine.

Case Study Mobile Games Monetization F2P Design