Work
Projects, tools, and products I've built or led. Grouped by what's active vs. what's in the back catalog.
Current
Previously
Echoes of Empire
shipped · Jun 2024
Web3 4X grand strategy game. 2 years of production as General Manager.
Product Live Ops 4X Strategy Web3
VALORANT Premier
shipped · Jun 2023
Riot's always-on competitive tournament system for VALORANT. Shipped globally.
Product Competitive Systems Live Ops
Idle Frontier
shipped · Jan 2020
Western-themed idle game. Sole product owner from concept through live ops at Kongregate.
Product Idle Games Live Ops Monetization
Archive
Clash Royale: Creating a Sticky First Time User Experience
archived · Mar 2016
How Supercell teaches the game without tutorials and pulls players back with time-locked rewards.
Case Study Mobile Games Onboarding Retention
Imgur Collections
archived · Nov 2015
Led the iOS implementation of Imgur's Collections feature. Organize favorites, share curated galleries.
Design iOS Wireframes Mockups
Marvel Contest of Champions: Product Teardown
archived · Nov 2015
How simple mechanics, a Gacha loop, and Marvel IP turned Kabam's mobile fighter into a top-grossing monetization machine.
Case Study Mobile Games Monetization F2P Design